using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HotUpdate.Editor
{
    public partial class CreateNewHotUpdateScriptWindow
    {
        //[ScriptCreator]
        //private void CreateCreateNewScriptView(string fileName)
        //{
        //    if (GUILayout.Button("创建脚本"))
        //    {
        //        CreateNewScript(fileName);
        //    }
        //}
        //private void CreateNewScript(string fileName)
        //{
        //    CreateNewTemplateScript("TemplateNewScript.cs", fileName, new KeyValuePair<string, string>("#SCRIPTNAME#", fileName));
        //}
    }

}
